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In some ways, those two interests overlapped, which meant we worked together on testing some features. For her, it was tools assisting speedrunning, for me, it was netplay.
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"Rachel and I were alike in that we tended to be focused on parts of the emulator that mostly everyone else would ignore. She was a great person and a talented programmer, and it is unfortunate for her to have to leave us so soon. "I was never that close with Rachel, but of the times I have talked to her, she was a very nice and caring individual. Although I did not know her as long as the others, I know she will surely be missed by all of those who knew her." Fog Her contributions to both the TAS and Dolphin Emulator community were vast, adding multiple helpful and sorely needed tools to make Dolphin easier to TAS. "She was a very kind and helpful person, one of many to help guide me through the project when I first started to contribute to the program. Dolphin is a smaller place without her." MaJoR Of all the devs she was the most helpful on the forums, always pitching in. "No matter what, she was always willing to help anyone. I don't think that there ever will be anyone else quite like her. She was a great programmer who always managed to put a smile on my face. "Rachel was more than just a great programmer. In memory of Rachel, here she is playing the hell out of her favorite game: Pucca's Kisses Game, followed by some words from fellow members of the Dolphin Team. "We generally don't spend our time making dolphin worse." Rachel Bryk We all share a common goal, best said by Rachel herself, We are stronger, better people thanks to knowing her. And she will be missed greatly by everyone.
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Thanks to RachelB, Dolphin, as software and as a community, has improved a lot over the past few years. She regularly helped users in the IRC, forums, reddit, and beyond, and was one of the most helpful developers we've ever had. She was also responsible for improvements in savestates, netplay, the user interface, configuration, and more.īeyond that, she was a face constantly within our community, and bridged the gap between Dolphin and TASing communities. Without her dedicated work, it's very likely that Wiimote TASing would not have become stable enough for general usage as it is now. Much of her time in Dolphin was dedicated to giving TASers the tools they needed to be able to make ridiculous videos pushing games to and past their absolute limits. She often would do a lot of the drudge work that no one else would do and attempt features that no one else had time to work on. But over the course of two years, she spent a considerable amount of time working on what she loved, becoming the tenth most active developer over the time period. It's hard to believe that just two years ago, Rachel was reluctant to submit changes to the emulator at all due to being relatively inexperienced.